VIRTUAL COMBAT

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VIRTUAL COMBAT. Andrew Stevens, dir. USA: Ashok Amritraj (prod.) / Amritraj/Stevens Entertainment (dist.?), 1995. William C. Martell, script. Don "The Dragon" Wilson, Michael Bernardo, featured players. Michael Dorn, "Virtual Voice of Dante." 95 min . Martial-arts film set in a near-future western United States (Los Vegas and Los Angeles). Premise has "cloning from a computer program" bringing into our world three VR characters: two female sex objects and a male martial artist, with the threat of more characters arriving if the hero loses. Cf. VIRTUOSITY for the major premise. Note control collars on VR characters: cf. films DEADLOCK and DEADLOCKED: ESCAPE FROM ZONE 14, and the collars on F. Pohl and C. M. Kornbluth's "Risks" in Reefs of Space (see under Fiction). As VR «androids» (our term) come out of their creation tank, note image of superimposition of vaguely cybernetic and highly mucoid upon the humanoid.