SONIC THE HEDGEHOG 2 (film)

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SONIC THE HEDGEHOG 2 (vt: See IMDb here.[1]). Jeff Fowler, director. Patrick (Pat) Casey, Josh Miller, story and script; John Whittington, script. Based on the Sega Game,[2] characters credited to Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara.[3] Luke Freeborn, production design. USA, Japan: Paramount Pictures, Sega, Original Film (main production) / Paramount Pictures (US distribution), 2022. See IMDb-Pro (logging-in required) for details of production and distribution (and absence of clutter and distracting movement of IMDb-free in the 2020s).[4] Filming locations: US and Canada.[5]


Sequel to SONIC THE HEDGEHOG (film), which see.

In addition to origin in a video game, see for

Misc. very-high-tech machines — and one Rube-Goldberg device at the start of film — associated with the villainous Dr. Robotnik and his sycophant, "Agent Stone." 
The continuing contrasts between Sonic and his literally and/or figurative warm and fuzzy family and allies and the Robotic mechanisms and cybernetic systems (and hardness) of Robotnik and Stone and, for hardness, Knuckles, the echidna warrior (apparently a cousin species/culture to those of Sonic's line).
The placement of both very-high-tech devices and ancient ones in archeological sites, so to speak, cheerfully lifted from the Indiana Jones canon and its predecessors, producing a kind of interpenetration of the cybernetic, Mayan (et al.), and magical.
Portals, as decorous for a quest video game, taking characters to other locations, other worlds (and possibly, to the eye of SF film fans, alluding to earlier films).
A climactic battle with Dr. Robotnik inside and controlling with his body movements a huge robot, with devices on his body controlling other weapons: devices often on the boundary between very-high-tech and magic (such boundary-blaring a kind of motif of this film).
In final climactic sequence associated with Dr. Robotnik: background hexagons.[6]


RDE, finishing, 3May22