Getting Immersed in Star Trek: Storytelling Between "True" and "False" on the Holodeck

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Stoppe, Sebastian. "Getting Immersed in Star Trek: Storytelling Between "True" and "False" on the Holodeck." In the series Feature 101, SFRA Review #316 (Spring 2016): pp. 4-15.[1]

On the holodecks in various Star Trekian starships, with a central observation by Stoppe that, in the terminology (and analysis) of Jean Baudrillard, "Holodecks are perfect simulacra" (p. 5), where various narratives can play out, and both the characters and audience can get "immersed" in those narratives. See for holodecks in — including two fine Figures showing holodecks — and useful comments on such episodes as

Star Trek: Voyager®, "Worst Case Scenario" (Stoppe, pp. 8-12; §3. Simulacrum I: Encountering Oneself)

"Star Trek: The Next Generation, "Ship in a Bottle." (Shoppe, pp. 12-14; §4 Simulacrum II: Ship in a Bottle)

Stoppe also relates the holodeck to and comments on video — and other — games (p. 6 and passim).



RDE, finishing, 19Aug21