Difference between revisions of "For the Win"

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(Created page with "Doctorow, Cory. ''For the Win''. New York: Tor Teen, 2010. Available on line at Doctorow's website, as a Creative Commons download generally, and as an audio book.[https://en....")
 
 
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Doctorow, Cory. ''For the Win''. New York: Tor Teen, 2010. Available on line at Doctorow's website, as a Creative Commons download generally, and as an audio book.[https://en.wikipedia.org/wiki/For_the_Win] (We listened to the unabridged audio book).
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'''Doctorow, Cory. ''For the Win'''''. New York: Tor Teen, 2010. Available on line at Doctorow's website, as a Creative Commons download generally, and as an audio book.[https://en.wikipedia.org/wiki/For_the_Win] (We listened to the unabridged audio book).
  
 
A tale for young people about union organizing on the model of the The Industrial Workers of the World: IWW, or "Wobblies,"[https://en.wikipedia.org/wiki/Industrial_Workers_of_the_World] relevant for this Wiki because the central group of workers become the IWWWW (Industrial Workers of the World Wide Web), or Webblies, working on the Web, primarily on massively multiplayer online role-playing games,[https://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game] virtually mining virtual gold and other virtual entities of real value — so long as people value them and buy them.[https://en.wikipedia.org/wiki/For_the_Win#Part_1:_The_gamers_and_their_games,_the_workers_at_their_work]
 
A tale for young people about union organizing on the model of the The Industrial Workers of the World: IWW, or "Wobblies,"[https://en.wikipedia.org/wiki/Industrial_Workers_of_the_World] relevant for this Wiki because the central group of workers become the IWWWW (Industrial Workers of the World Wide Web), or Webblies, working on the Web, primarily on massively multiplayer online role-playing games,[https://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game] virtually mining virtual gold and other virtual entities of real value — so long as people value them and buy them.[https://en.wikipedia.org/wiki/For_the_Win#Part_1:_The_gamers_and_their_games,_the_workers_at_their_work]
  
Offers a useful introduction to labor history and some basic economic concepts, including those that disturb hard distinctions between work and play and ideas of value in the real and virtual worlds (if people will buy virtual gold with real-world currency, then virtual gold has real world value similar in kind to the always-contingent consensus that gives value to any currency.[https://www.ynharari.com/topic/money-and-politics/]
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Offers a useful introduction to labor history and some basic economic concepts, including those that disturb hard distinctions between work and play and ideas of value in the real and virtual worlds (if people will buy virtual gold with real-world currency, then virtual gold has real world value similar in kind to the always-contingent consensus that gives value to any currency).[https://www.ynharari.com/topic/money-and-politics/]
  
  

Latest revision as of 21:03, 17 August 2019

Doctorow, Cory. For the Win. New York: Tor Teen, 2010. Available on line at Doctorow's website, as a Creative Commons download generally, and as an audio book.[1] (We listened to the unabridged audio book).

A tale for young people about union organizing on the model of the The Industrial Workers of the World: IWW, or "Wobblies,"[2] relevant for this Wiki because the central group of workers become the IWWWW (Industrial Workers of the World Wide Web), or Webblies, working on the Web, primarily on massively multiplayer online role-playing games,[3] virtually mining virtual gold and other virtual entities of real value — so long as people value them and buy them.[4]

Offers a useful introduction to labor history and some basic economic concepts, including those that disturb hard distinctions between work and play and ideas of value in the real and virtual worlds (if people will buy virtual gold with real-world currency, then virtual gold has real world value similar in kind to the always-contingent consensus that gives value to any currency).[5]


RDE, finishing, 17Aug19