Final Fantasy VI

From Clockworks2
Jump to navigationJump to search

Final Fantasy VI and following. Video games. Company: Squaresoft. 
Genre: Role Playing Game. Console: Super Nintendo Entertainment System (Super Famicom), PlayStation, PlayStation 2, and the PC. Release dates: Complex, but basically 1990s, 1994 for USA; consult ffshrine.org for details.


See for setting "In a world, where magic [apparently] has been eliminated with the imposing threat of Technology." In this world one still gets a "few reports here and there of the occasional Esper … a magical creature whose powers can be drained into power for armor, weapons and even own personal gain" (Game information and brief description, FF_Gaiden [sic], lightly edited by RDE <http://www.ffshrine.org/ff6/ff6_review.php>, and <http://www.ffshrine.org/ff6/ff6.php>, 29 Oct. 2006). William Howe adds, "The game starts out with your character controlled by a technological implant, but you break free of it fairly early and spend the rest of the game fighting for the other side [magic]. All of the games [in the Final Fantasy series] after this one explore in one way or another the collision of magic with technology … and most certainly it is technology not science. The second half of ffX (FF X-2) has some reverse engineering going on on 'machina' which moves towards science, but in general all of the science has gone on in the past (sometimes far far in the past) in the game worlds." Cf. and contrast Peter Jackson's LORD OF THE RINGS trilogy, FINAL FANTASY: THE SPIRITS WITHIN (cited under Drama in C2), and Ralph Bakshi's WIZARDS (cited under Drama in [[Clockworks [1]]]).


7. GRAPH, William Howe, 29/10/06


Category:Graphic & Plastic Arts