Difference between revisions of "ELYSIUM (2013)"

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'''ELYSIUM (2013)'''. Neill Blomkamp, dir., script. Simon Kinberg, producer. Philip Ivey, prod. design. USA: "TriStar Pictures Presents," Simon Kinberg Productions, Sony Pictures Entertainment, Media Rights Capital (prod.) / TriStar and Sony Pictures Entertainment/Releasing (dist.), 2013.  
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'''ELYSIUM (2013)'''. Neill Blomkamp, dir., script. Simon Kinberg, producer. Philip Ivey, prod. design. USA: "TriStar Pictures Presents," Simon Kinberg Productions, Sony Pictures Entertainment, Media Rights Capital (prod.) / TriStar and Sony Pictures Entertainment/Releasing (dist.), 2013.
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Earth ca. 2154 is polluted, overpopulated, and desperately poor: one vast favela, with the superrich having fled to an implausibly low-orbit space station, ''Elysium'', built and apparently run by the Armadyne Corporation[http://en.wikipedia.org/wiki/Elysium_%28film%29] (most of the film's politics are not subtle). See for the promise and threat of high-tech, starting with the opulence of ''Elysium'' as a very large construct and working down to spacecraft that are also hovercraft and a variety of airplanes, to military robots, robotic bureaucratic manikins (with pun on "robotic"), near-magical healing couches (for the rich), combat exoskeletons that are in themselves ethically neutral — cf. and contrast such devices in [[ALIENS (film)]] and [[AVATAR]]) — and down to smaller devices that are cybernetically and physically invasive of the human body. The visual and possibly aural design on ''Elysium'' is toward clean-line Modernist (and just generally clean), while what we see of Earth is almost entirely po-mo-Industrial funky: both impoverished economically and visually rich. As in THX-1138, the hero works making robots that appear to be police/military robots — and is threatened even more than THX by an industrial accident. Comparing and contrasting the cybernetic cops in THX-1138 and ELYSIUM can give a good introduction to the differences between Modernist design and the dystopic vision ca. 1971 and literally post-Modern(ist) visions. CAUTION: Consult your local Marxist and expert opinion on population issues before accepting the relatively happy ending of the film as anything more than a tiny first step toward a better world. Those near-magical healing of technologies of Elysium are brought to Earth and promise health and long life to a human population that may already be way over the carrying capacity for the planet; what they will eat and where they'll get fresh water and what jobs will be available if Armadyne is no longer producing crowd-control (or slaughter) devices — these are issues not addressed.  
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Earth ca. 2154 is polluted, overpopulated, and desperately poor: one vast favela, with the superrich having fled to an implausibly low-orbit space station, ''Elysium'', built and apparently run by the Armadyne Corporation[http://en.wikipedia.org/wiki/Elysium_%28film%29] (most of the film's politics are not subtle). See for the promise and threat of high-tech, starting with the opulence of ''Elysium'' as a very large construct and working down to spacecraft that are also hovercraft and a variety of airplanes, to military robots, robotic bureaucratic manikins (with pun on "robotic"), near-magical healing couches (for the rich), combat exoskeletons that are in themselves ethically neutral — cf. and contrast such devices in [[ALIENS (film)]] and [[AVATAR]]) — and down to smaller devices that are cybernetically and physically invasive of the human body. The visual and possibly aural design on ''Elysium'' is toward clean-line Modernist (and just generally clean), while what we see of Earth is almost entirely po-mo-Industrial funky: both impoverished economically and visually rich.  
  
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As in [[THX-1138 (film)]], the hero works making robots that appear to be police/military robots — and is threatened even more than THX by an industrial accident. Comparing and contrasting the cybernetic cops in THX-1138 and ELYSIUM can give a good introduction to the differences between Modernist design and the dystopic vision ca. 1971 and literally post-Modern(ist) visions. CAUTION: Consult your local Marxist and expert opinion on population issues before accepting the relatively happy ending of the film as anything more than a tiny first step toward a better world. Those near-magical healing of technologies of Elysium are brought to Earth and promise health and long life to a human population that may already be way over the carrying capacity for the planet; what they will eat and where they'll get fresh water and what jobs will be available if Armadyne is no longer producing crowd-control (or slaughter) devices — these are issues not addressed.
  
5. DRAMA, RDE, 09/VIII/13
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Discussed by Lars Schmeink in [[Cyberpunk's Commodification of Bodies]], q.v.
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5. DRAMA, RDE, 09/VIII/13, 7Aug20
  
 
[[Category: Drama]]
 
[[Category: Drama]]

Revision as of 20:23, 7 August 2020

ELYSIUM (2013). Neill Blomkamp, dir., script. Simon Kinberg, producer. Philip Ivey, prod. design. USA: "TriStar Pictures Presents," Simon Kinberg Productions, Sony Pictures Entertainment, Media Rights Capital (prod.) / TriStar and Sony Pictures Entertainment/Releasing (dist.), 2013.


Earth ca. 2154 is polluted, overpopulated, and desperately poor: one vast favela, with the superrich having fled to an implausibly low-orbit space station, Elysium, built and apparently run by the Armadyne Corporation[1] (most of the film's politics are not subtle). See for the promise and threat of high-tech, starting with the opulence of Elysium as a very large construct and working down to spacecraft that are also hovercraft and a variety of airplanes, to military robots, robotic bureaucratic manikins (with pun on "robotic"), near-magical healing couches (for the rich), combat exoskeletons that are in themselves ethically neutral — cf. and contrast such devices in ALIENS (film) and AVATAR) — and down to smaller devices that are cybernetically and physically invasive of the human body. The visual and possibly aural design on Elysium is toward clean-line Modernist (and just generally clean), while what we see of Earth is almost entirely po-mo-Industrial funky: both impoverished economically and visually rich.

As in THX-1138 (film), the hero works making robots that appear to be police/military robots — and is threatened even more than THX by an industrial accident. Comparing and contrasting the cybernetic cops in THX-1138 and ELYSIUM can give a good introduction to the differences between Modernist design and the dystopic vision ca. 1971 and literally post-Modern(ist) visions. CAUTION: Consult your local Marxist and expert opinion on population issues before accepting the relatively happy ending of the film as anything more than a tiny first step toward a better world. Those near-magical healing of technologies of Elysium are brought to Earth and promise health and long life to a human population that may already be way over the carrying capacity for the planet; what they will eat and where they'll get fresh water and what jobs will be available if Armadyne is no longer producing crowd-control (or slaughter) devices — these are issues not addressed.

Discussed by Lars Schmeink in Cyberpunk's Commodification of Bodies, q.v.


5. DRAMA, RDE, 09/VIII/13, 7Aug20