Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Development

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Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Development. Roger Burrows and Mike Featherstone, eds. London: SAGE, 1995. Online Publication Date: 31 May 31.[1]

Collection of essays. SAGE Table of Contents: here.[2]

Publisher's blurb: "This book investigates the realities of human embodiment and the limits of virtual worlds, and covers many topics. It will be of interest to academics and students in cultural studies, popular culture, communication, sociology of culture, and philosophy." blurb:

How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world? // This innovative collection examines the emerging arena of cyberspace [as of the 1990s] and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations. At the same time, the contributors examine the realities of human embodiment and the limits of virtual worlds. Topics examined include: technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk [...].

Said by SAGE entry with links below to deal with "Cultural Studies (general), Gaming"


Samantha Holland's "Descartes Goes to Hollywood: Mind, Body and Gender in Contemporary Cyborg Cinema."[3]
Alison Landsberg's "Prosthetic Memory: Total Recall and Blade Runner."[4]
Nigel Clark's "Rear-View Mirrorshades: The Recursive Generation of the Cyberbody."[5]
Kevin Robins's "Cyberspace and the World We Live In."[6]
Vivian Sobchack's "Beating the Meat/Surviving the Text, or How to Get Out of This Century Alive."[7]
Anne Balsamo's "Forms of Technological Embodiment: Reading the Body in Contemporary Culture." [8]
Robert Rawdon Wilson's "Cyber(Body)Parts: Prosthetic Consciousness."[9]
Kevin McCarron's "Corpses, Animals, Machines and Mannequins: The Body and Cyberpunk."[10]

RDE, completing, 27May19