Difference between revisions of "1922 (stage play)"
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− | Meissl, Karl. ''1922''. | + | '''Meissl, Karl. ''1922''.''' Produced 1822; book publication 1823). Part of a trilogy of comic plays, ''1722'', ''1822'', ''1922''. |
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+ | Immediate source here: John J. Pierce, ''Origins of the Species'', Volume One of ''Imagination and Evolution: A Conceptual History of Science Fiction'', revision in manuscript. In Vienna in 1722 (1723 in the book publication, with other dates adjusted accordingly), Zacharias Rumpler is granted a wish to visit the future. For the ''Clockworks2'' theme note the vision of the 20th century, generally ludicrous — as decorous in light comedy — but with some relevant extrapolation and invention (in two senses). As reported in a ''Boston Globe'' article, "Rare score ties Beethoven to time travel," by Matthew Guerrieri Globe Correspondent,September 26, 2015: | ||
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+ | Rumpler is astonished by self-propelling farm equipment, intrigued by air travel (balloon-taxis abound), and finds equally “stupid” and “terrible” armies of war machines that automatically fight each other. After inadvertently ruining an “artificial thinking machine” — a clockwork automaton doing its rich owner’s paperwork — Rumpler, fleeing retribution, uses his second wish to return to 1822, in Rumpler’s (and, probably, the audience’s) estimation, “the happiest time.”[https://www.bostonglobe.com/arts/music/2015/09/26/rare-score-ties-beethoven-time-travel/3xZGhxAZRKzGJC0EkZBquK/story.html] | ||
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+ | • For automated farm equipment, cf. and contrast, ''[[The World Inside]]''. | ||
+ | • "War machines" fit into a large range of future war stories, some relevant ones linked here.[https://www.clockworks2.org/wiki/index.php?title=Special%3ASearch&search=war+machines&go=Go] | ||
+ | • The "artificial thinking machine" is a clear precursor of advanced computers, culminating in strong AI[https://www.clockworks2.org/wiki/index.php?search=AI&title=Special%3ASearch&profile=default&fulltext=1][https://www.clockworks2.org/wiki/index.php?title=Special%3ASearch&search=computers&go=Go] in such notable devices as [[2001: A SPACE ODYSSEY (film)|HAL 9000]] in the Kubrick and Clarke film of [[2001: A SPACE ODYSSEY (film)|2001: A SPACE ODYSSEY]] and the A. C. Clarke [[2001: A Space Odyssey (novel)|novel]]. | ||
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+ | RDE, JJP, 22May20 | ||
+ | [[Category: Drama]] |
Revision as of 02:22, 23 May 2020
Meissl, Karl. 1922. Produced 1822; book publication 1823). Part of a trilogy of comic plays, 1722, 1822, 1922.
Immediate source here: John J. Pierce, Origins of the Species, Volume One of Imagination and Evolution: A Conceptual History of Science Fiction, revision in manuscript. In Vienna in 1722 (1723 in the book publication, with other dates adjusted accordingly), Zacharias Rumpler is granted a wish to visit the future. For the Clockworks2 theme note the vision of the 20th century, generally ludicrous — as decorous in light comedy — but with some relevant extrapolation and invention (in two senses). As reported in a Boston Globe article, "Rare score ties Beethoven to time travel," by Matthew Guerrieri Globe Correspondent,September 26, 2015:
Rumpler is astonished by self-propelling farm equipment, intrigued by air travel (balloon-taxis abound), and finds equally “stupid” and “terrible” armies of war machines that automatically fight each other. After inadvertently ruining an “artificial thinking machine” — a clockwork automaton doing its rich owner’s paperwork — Rumpler, fleeing retribution, uses his second wish to return to 1822, in Rumpler’s (and, probably, the audience’s) estimation, “the happiest time.”[1]
• For automated farm equipment, cf. and contrast, The World Inside. • "War machines" fit into a large range of future war stories, some relevant ones linked here.[2] • The "artificial thinking machine" is a clear precursor of advanced computers, culminating in strong AI[3][4] in such notable devices as HAL 9000 in the Kubrick and Clarke film of 2001: A SPACE ODYSSEY and the A. C. Clarke novel.
RDE, JJP, 22May20