https://clockworks2.org/wiki/api.php?action=feedcontributions&user=Fitzador&feedformat=atom Clockworks2 - User contributions [en] 2024-03-29T05:27:42Z User contributions MediaWiki 1.32.1 https://clockworks2.org/wiki/index.php?title=Clockworks2:Copyrights&diff=6864 Clockworks2:Copyrights 2015-04-24T15:20:31Z <p>Fitzador: Created page with &quot;The entries in the Clockworks 2 wiki are copyrighted under a Creative Commons Attribution-Share Alike 2.5 license, meaning users are free to reproduce entries, but they must (...&quot;</p> <hr /> <div>The entries in the Clockworks 2 wiki are copyrighted under a Creative Commons Attribution-Share Alike 2.5 license, meaning users are free to reproduce entries, but they must (1) attribute the entry to the Clockworks 2 wiki and (2) apply the same attribution-share alike license to reproductions.<br /> <br /> Also be aware of the following:<br /> <br /> ''A Multimedia Bibliography of Works Useful for the Study of the Human/Machine Interface in SF'' by Richard D. Erlich, Thomas P. Dunn. Copyright © 1993 by the authors. All rights reserved. Reproduced with permission of ABC-CLIO, LLC, Santa Barbara, CA.</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Music&diff=6861 Category:Music 2015-04-24T14:29:38Z <p>Fitzador: Created page with &quot;This category deals with specifically audio works, including individual songs and music albums.&quot;</p> <hr /> <div>This category deals with specifically audio works, including individual songs and music albums.</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Graphic_%26_Plastic_Arts&diff=6860 Category:Graphic & Plastic Arts 2015-04-24T14:28:35Z <p>Fitzador: Created page with &quot;&quot;Graphic &amp; Plastic Arts&quot; encompasses things not properly characterized as music, film, or literature. For example, video games, comics, comic books, posters, paintings, and sc...&quot;</p> <hr /> <div>&quot;Graphic &amp; Plastic Arts&quot; encompasses things not properly characterized as music, film, or literature. For example, video games, comics, comic books, posters, paintings, and sculptures all fit in here.</div> Fitzador https://clockworks2.org/wiki/index.php?title=Help:Introduction&diff=6857 Help:Introduction 2015-04-04T18:06:32Z <p>Fitzador: </p> <hr /> <div>Technically, this wiki is an analytical, selected list, with comments, of works useful for the study of the human/machine interface in SF, stressing English-language works produced 1895 to the present. It will help users of the List and wiki if we review here the key elements of this technical title. <br /> <br /> == Analytical ==<br /> <br /> This List is divided into the following sections, with works arranged alphabetically within each section (we place in bold-face the brief names of sections; we ordinarily use the brief names for cross-references in the List):<br /> <br /> &lt;ol&gt;<br /> &lt;li&gt;Reference Works&lt;/li&gt;<br /> &lt;li&gt;Anthologies and Collections&lt;/li&gt;<br /> &lt;li&gt;Fiction&lt;/li&gt;<br /> &lt;li&gt;Literary Criticism&lt;/li&gt;<br /> &lt;li&gt;Stage, Screen, and Television Drama&lt;/li&gt;<br /> &lt;li&gt;Stage, Screen, and Television Drama Criticism&lt;/li&gt;<br /> &lt;li&gt;Graphic and Plastic Arts&lt;/li&gt;<br /> &lt;li&gt;Music&lt;/li&gt;<br /> &lt;li&gt;Background Reading&lt;/li&gt;<br /> &lt;/ol&gt;<br /> <br /> Where we think it will aid users to do so, we have cross-listed items, referring you by name to the relevant section and again by name to the entry within that section.<br /> <br /> == Selected ==<br /> <br /> The entries on the Clockworks Wiki are extensive but by no means exhaustive. Users of the List desiring additional titles should consult the reference works listed in Section I, plus resources on line (some of which we link, and to whom we are grateful). Users who wish to recommend additional titles should consult [[Help:How_to_Use_This_Wiki|How to Use this Wiki]] for instructions for adding titles. And, of course, users of the ''Clockworks 2'' wiki should suggest corrections and additions to existing citations.<br /> <br /> == List ==<br /> <br /> Besides being a bibliography (a list of books and other writings), our List and wiki handle filmography, videography, discography, and &quot;graphography&quot;: we cite films, television shows, materials on records and audiotapes, and works in the graphic and plastic arts. And miscellaneous background items. <br /> <br /> == Comments ==<br /> <br /> We provide comments with almost all citations; in particular, we often cite critical and reference works that summarize and discuss primary works. On a few occasions, we provide brief cautions about possible errors in works, or about content that we find at least problematic in recent works. <br /> <br /> Note that the length of comments does not indicate the importance of works annotated. Some highly important works can be dealt with quite quickly (e.g., by referring readers to detailed analyses); some obscure works need relatively long annotations precisely because they are obscure (often deservedly so) but potentially significant for some research projects. <br /> <br /> == Works Useful ==<br /> <br /> Again, we provide only a selection of works. For the initial Wiki we attempted to cover most of the classic SF works and a number of lesser-known works; we also include in the primary works sections of the List and wiki a number of works that are not SF but still useful for the study of SF. Under Background we cite materials that will familiarize users with some of the social, political, and philosophical issues alluded to in the primary works using the theme of this volume.<br /> <br /> == For the Study of the Human/Machine Interface ==<br /> <br /> We privilege humans in defining &quot;useful works&quot; in dealing with &quot;the human/machine interface,&quot; often referring readers and users to works where our relationship with machines tells us something about the human—either as an eternal essence (if you believe) or a historically constructed category. How many prosthetics can we add to human beings before those human beings become cyborgs? Would it be well if more of us became cyborgs, helping to break down categories? How many more additions of mechanical or electronic parts before the cyborg becomes (just) a machine? Conversely, can a machine make itself into a human being? If so, what does that say about being a human being? About being a machine? What does it do to humans to be inside machines? Can a metaphorical apparat (the apparatus of the State) become sufficiently &quot;mechanical&quot; that it becomes a fairly literal machine? And so forth. <br /> <br /> == In SF ==<br /> <br /> In our Abbreviations for the initial Wiki, the compilers differentiate between &quot;SF&quot; and &quot;S. F.&quot; &quot;S. F.&quot; is &quot;science fiction,&quot; and SF is &quot;science fiction&quot; plus related genres such as eutopias, dystopias, some fantasy, and some horror. We have declined to define &quot;science fiction.&quot; <br /> <br /> == Stressing English-Language Works Produced 1895 on ==<br /> <br /> We do cover works in languages other than English, and cite works before 1895; many of the works we cite are in English and from the latter part of what Thomas Carlyle called &quot;the Mechanical age&quot; (&quot;Signs of the Times,&quot; listed under Background). <br /> <br /> By the 1890s, in England and Western Europe and America, it became difficult not to think, at least occasionally, about machines. And in 1895, H. G. Wells published in New York and London The Time Machine: a novel with a scientist who has a wondrous machine under his control, a novel with a mechanized underworld that can enclose that machine. Anyway, for a number of reasons, including our idiosyncratic ones—such as the invention of movies in 1895—1895 and ''The Time Machine'' mark a good place to begin the serious collection of titles. <br /> <br /> == Three Final Notes ==<br /> <br /> &lt;ol&gt;<br /> &lt;li&gt;SF works often appear under variant titles or pseudonymously and/or in variant editions or translations. We have tried to alert the users of this List to the problems we know of, but we can guarantee only that there are undoubtedly additional problems we know not of.&lt;/li&gt;<br /> &lt;li&gt;At a point such as this, it is customary for bibliographers to state something like &quot;We have attempted to examine all of the works we cite&quot;; we haven't. If there are problems in the citations, users are invited to help correct them.&lt;/li&gt;<br /> &lt;li&gt;The MLA Style Manual (1985) says that citations to films usually include &quot;the title, underlined,&quot; plus &quot;the distributor, and the year&quot; (section 4.8.6); and current usage encourages citing also the country of production. These requirements seem straightforward; given the complexities of the film industry, however, they are not. Our citations to films, then, will give title (in CAPS, though sometimes ''italicized''), director (or major director), main country or countries of production, distributor and/or production company, and date of completion (or copyright) and/or of release--plus other information and warnings we think will be useful to users of the List. Students of SF filmography should consult the [http://us.imdb.com Internet Movie Database].&lt;/li&gt;<br /> &lt;/ol&gt;<br /> <br /> == Acknowledgments ==<br /> <br /> Acknowledgments for initial work on the Clockworks Project will be found at the end of the Introduction to Richard D. Erlich and Thomas P. Dunn's [http://www.clockworks2.org/wiki/index.php?title=Clockwork_Worlds,_ed._Erlich_%26_Dunn''Clockwork Worlds: Mechanized Environments in SF''] (1993): xvi.<br /> <br /> In the Wiki, acknowledgements are given in the annotations, but special thanks are due to Bobby Maly for his work on Literary Criticism, and to Mark Wilson, our web designer and Wiki-Master.<br /> <br /> == Copyright Notice ==<br /> <br /> ''A Multimedia Bibliography of Works Useful for the Study of the Human/Machine Interface in SF'' by Richard D. Erlich, Thomas P. Dunn. Copyright &amp;copy; 1993 by the authors. All rights reserved. Reproduced with permission of ABC-CLIO, LLC, Santa Barbara, CA.</div> Fitzador https://clockworks2.org/wiki/index.php?title=Main_Page&diff=6856 Main Page 2015-04-04T18:05:42Z <p>Fitzador: </p> <hr /> <div>This is the wiki for '''Clockworks 2: An Annotated List of Works Useful for the Study of the Human/Machine Interface in SF'''.<br /> <br /> Click [[Index|here]] to browse through the citations by category.<br /> <br /> New visitors are encouraged to read the [[Help:Introduction|Introduction]] to find out what ''Clockworks 2'' is all about. Visitors experienced with wikis and &quot;the Study of the Human/Machine Interface in SF&quot; are invited to browse in depth and contribute where and when you can.</div> Fitzador https://clockworks2.org/wiki/index.php?title=Main_Page&diff=6855 Main Page 2015-04-04T18:02:32Z <p>Fitzador: </p> <hr /> <div>This is the wiki for '''Clockworks 2: An Annotated List of Works Useful for the Study of the Human/Machine Interface in SF'''.<br /> <br /> Click [[Index|here]] to browse through the citations by category.<br /> <br /> New visitors are encouraged to read the [[Help:Introduction|Introduction]] to find out what ''Clockworks 2'' is all about. Visitors experienced with wikis and &quot;the Study of the Human/Machine Interface in SF&quot; are invited to browse in depth and contribute where and when you can.<br /> <br /> <br /> '''Copyright notice'''<br /> <br /> ''A Multimedia Bibliography of Works Useful for the Study of the Human/Machine Interface in SF'' by Richard D. Erlich, Thomas P. Dunn. Copyright &amp;copy; 1993 by the authors. All rights reserved. Reproduced with permission of ABC-CLIO, LLC, Santa Barbara, CA.</div> Fitzador https://clockworks2.org/wiki/index.php?title=Five_Nights_at_Freddy%27s&diff=6851 Five Nights at Freddy's 2015-03-26T18:10:43Z <p>Fitzador: Created page with &quot;''Five Nights at Freddy's'', video game created by Scott Cawthon. Released 2014. ''Five Nights'' is a survival horror game in which the player is the night guard at Freddy Faz...&quot;</p> <hr /> <div>''Five Nights at Freddy's'', video game created by Scott Cawthon. Released 2014. ''Five Nights'' is a survival horror game in which the player is the night guard at Freddy Fazbear's Pizza, a Chuck-E-Cheese-style children's restaurant. Like Chuck-E-Cheese, Freddy Fazbear's contains several animatronic animal robots that sing and dance.<br /> <br /> Within the narrative of the game, the owners of Freddy Fazbear's have decided to let the robots freely roam the building at night so their servos do not seize up. The user must monitor several security cameras within the restaurant to keep an eye on the movements of the robots. The goal of the game is to survive for five consecutive nights as the night guard.<br /> <br /> The player has a finite amount of electrical power to use each night in order to keep the lights on and monitor the cameras. If an animatronic animal makes it into the security booth, where the player is located, it will kill the player. If the player runs out of electricity, then the player will be attacked and killed by one of the animatronic robots.<br /> <br /> The game utilizes elements of traditional &quot;survival horror&quot; games, including darkness, &quot;jump scares,&quot; and long periods of tense silence. It also juxtaposes elements of childhood with fear (see, e.g., CHILD'S PLAY, IT, etc.). The [http://en.wikipedia.org/wiki/Five_Nights_at_Freddy's#Plot narrative explanation for the player's death] is that a robot encountering the player &quot;will automatically assume that it is an endoskeleton that is not in costume yet, and 'forcefully stuff them' into a spare mechanical Freddy Fazbear costume, killing the person in the process.&quot; This adds the trope of humans turning into machines (e.g., the Borg) to the survival horror genre, which is typically motivated by exclusively supernatural elements.</div> Fitzador https://clockworks2.org/wiki/index.php?title=The_Making_of_Kubrick%27s_2001&diff=5296 The Making of Kubrick's 2001 2014-11-23T01:16:09Z <p>Fitzador: </p> <hr /> <div>'''Agel, Jerome, ed. ''The Making of Kubrick's 2001''.''' New York: NAL, 1970. [[Category: Drama Criticism]]<br /> <br /> Includes a ninety-six-page photo insert from the film, A. C. Clarke's &quot;The Sentinel,&quot; and at least excerpts from every major handling of 2001 through 1970. A basic work for the study of 2001. (See below, this section of the List, the entry for C. Geduld.)<br /> <br /> {{DEFAULTSORT:Making of Kubrick's 2001 , The}}</div> Fitzador https://clockworks2.org/wiki/index.php?title=BioShock&diff=2551 BioShock 2010-06-07T17:51:35Z <p>Fitzador: </p> <hr /> <div>''Bioshock.'' Paul Hellquist, designer. Ken Levine, writer. Developed by Irrational Games, 2K Marin, and Feral Interactive. Dist. 2K Games. 2007.<br /> <br /> ''Bioshock'' is a survival-horror video game set in the fictional underwater dystopia of Rapture. Rapture was created in 1946 by the Ayn-Randian entrepreneur Andrew Ryan to be a place where titans of industry could practice capitalism without the meddling interference of the government. The citizens of Rapture were able to utilize a substance called ADAM, which naturally occurs in a species of underwater sea slug, in order to reconstitute their DNA. This gave them such preternatural powers ranging as telekinesis, controlling fire, or producing electricity. ADAM is not produced naturally in sufficient quantities and so must be synthesized by the Little Sisters, genetically-engineered and brainwashed girls who wander around Rapture recovering ADAM from corpses. The Little Sisters are protected by Big Daddies, humans that have been surgically altered to become zombie-like cyborgs. The events of gameplay take place in 1960, shortly after a civil war between the followers of Ryan and the followers of an unseen rebel called Atlas. During the war, citizens of Rapture overused ADAM, deforming them physically and mentally.<br /> <br /> ''BioShock'' utilizes the steampunk aesthetic of creating a future with anachronistic elements. For example, ''BioShock'' contains advanced gene splicing and cybernetics, but also typewriters and glass syringes. (There are also references to Ayn Rand and ''[[Metropolis]]''). The game requires the player to make moral choices throughout; for example, the player is able to extract ADAM from Little Sisters by healing them (turning them back into normal girls) or, to get slightly more adam, the player can &quot;harvest&quot; ADAM, which kills the Little Sister.<br /> <br /> [[Category:Fiction]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=BioShock&diff=2550 BioShock 2010-06-07T17:51:19Z <p>Fitzador: </p> <hr /> <div>''Bioshock.'' Paul Hellquist, designer. Ken Levine, writer. Developed by Irrational Games, 2K Marin, and Feral Interactive. Dist. 2K Games. 2007.<br /> <br /> ''Bioshock'' is a survival-horror video game set in the fictional underwater dystopia of Rapture. Rapture was created in 1946 by the Ayn-Randian entrepreneur Andrew Ryan to be a place where titans of industry could practice capitalism without the meddling interference of the government. The citizens of Rapture were able to utilize a substance called ADAM, which naturally occurs in a species of underwater sea slug, in order to reconstitute their DNA. This gave them such preternatural powers ranging as telekinesis, controlling fire, or producing electricity. ADAM is not produced naturally in sufficient quantities and so must be synthesized by the Little Sisters, genetically-engineered and brainwashed girls who wander around Rapture recovering ADAM from corpses. The Little Sisters are protected by Big Daddies, humans that have been surgically altered to become zombie-like cyborgs. The events of gameplay take place in 1960, shortly after a civil war between the followers of Ryan and the followers of an unseen rebel called Atlas. During the war, citizens of Rapture overused ADAM, deforming them physically and mentally.<br /> <br /> ''BioShock'' utilizes the steampunk aesthetic of creating a future with anachronistic elements. For example, ''BioShock'' contains advanced gene splicing and cybernetics, but also typewriters and glass syringes. (There are also references to Ayn Rand and ''[[Metropolis]]''). The game requires the player to make moral choices throughout; for example, the player is able to extract ADAM from Little Sisters by healing them (turning them back into normal girls) or, to get slightly more adam, the player can &quot;harvest&quot; ADAM, which kills the Little Sister.</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Zemeckis,_Robert&diff=2386 Category:Zemeckis, Robert 2007-08-11T22:13:33Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Zelazny,_Roger&diff=2385 Category:Zelazny, Roger 2007-08-11T22:13:26Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Young,_Terence&diff=2384 Category:Young, Terence 2007-08-11T22:13:19Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Yeats,_William_Butler&diff=2383 Category:Yeats, William Butler 2007-08-11T22:13:12Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Yale,_Jeffrey&diff=2382 Category:Yale, Jeffrey 2007-08-11T22:13:05Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wu,_William_F.&diff=2381 Category:Wu, William F. 2007-08-11T22:12:59Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wolfe,_Gary_K.&diff=2380 Category:Wolfe, Gary K. 2007-08-11T22:12:53Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wimmer,_Kurt&diff=2379 Category:Wimmer, Kurt 2007-08-11T22:12:43Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wilson,_Robin_Scott&diff=2378 Category:Wilson, Robin Scott 2007-08-11T22:12:33Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wilson,_Daniel_H.&diff=2377 Category:Wilson, Daniel H. 2007-08-11T22:12:26Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wilson,_D._Harlan&diff=2376 Category:Wilson, D. Harlan 2007-08-11T22:11:57Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Willis,_Martin_T.&diff=2375 Category:Willis, Martin T. 2007-08-11T22:11:50Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Willis,_Connie&diff=2374 Category:Willis, Connie 2007-08-11T22:11:43Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Williams,_Walter_Jon&diff=2373 Category:Williams, Walter Jon 2007-08-11T22:11:36Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wheat,_Leonard_F.&diff=2372 Category:Wheat, Leonard F. 2007-08-11T22:11:29Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Westfahl,_Gary&diff=2371 Category:Westfahl, Gary 2007-08-11T22:11:21Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wenders,_Wim&diff=2370 Category:Wenders, Wim 2007-08-11T22:11:12Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wein,_Yossi&diff=2369 Category:Wein, Yossi 2007-08-11T22:11:05Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Weiland,_Paul&diff=2368 Category:Weiland, Paul 2007-08-11T22:10:57Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Watson,_Ian&diff=2367 Category:Watson, Ian 2007-08-11T22:10:48Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Watanabe,_Shinichir%C3%B4&diff=2366 Category:Watanabe, Shinichirô 2007-08-11T22:10:42Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wang,_Steve&diff=2365 Category:Wang, Steve 2007-08-11T22:10:35Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wahl,_Wendy&diff=2364 Category:Wahl, Wendy 2007-08-11T22:10:28Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Wagner,_Chuck&diff=2363 Category:Wagner, Chuck 2007-08-11T22:10:17Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Voller,_Jack_G.&diff=2362 Category:Voller, Jack G. 2007-08-11T22:10:11Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Velde,_Vivian_Vande&diff=2361 Category:Velde, Vivian Vande 2007-08-11T22:10:04Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Varley,_John&diff=2360 Category:Varley, John 2007-08-11T22:09:58Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Varley,_Christian_Robert&diff=2359 Category:Varley, Christian Robert 2007-08-11T22:09:51Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Van_Hise,_James&diff=2358 Category:Van Hise, James 2007-08-11T22:09:43Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Twohy,_David&diff=2357 Category:Twohy, David 2007-08-11T22:09:36Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Trousdale,_Gary&diff=2356 Category:Trousdale, Gary 2007-08-11T22:09:30Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Thomson,_Amy&diff=2355 Category:Thomson, Amy 2007-08-11T22:09:21Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Thomas,_Thomas_T.&diff=2354 Category:Thomas, Thomas T. 2007-08-11T22:09:14Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Tenn,_William&diff=2353 Category:Tenn, William 2007-08-11T22:09:08Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Telotte,_J.P.&diff=2352 Category:Telotte, J.P. 2007-08-11T22:09:01Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Tarsem&diff=2351 Category:Tarsem 2007-08-11T22:08:28Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Talalay,_Rachel&diff=2350 Category:Talalay, Rachel 2007-08-11T22:08:21Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Swirski,_Peter&diff=2349 Category:Swirski, Peter 2007-08-11T22:08:14Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Swanick,_Michael&diff=2348 Category:Swanick, Michael 2007-08-11T22:08:07Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador https://clockworks2.org/wiki/index.php?title=Category:Stirling,_S._M.&diff=2347 Category:Stirling, S. M. 2007-08-11T22:08:00Z <p>Fitzador: </p> <hr /> <div>[[Category:Authors]]</div> Fitzador